Gamification Playlist Resources

The Gamification Playlist took place on May 29, 2018. Below you will find playlist recordings and additional curated resources.

Playlist Recordings

Setting the Gamification Stage!

By John Kissinger and Craig Sybert

John Kissinger & Craig Sybert set the stage for TLDC’s Gamification Playlist by exploring the “new” entertainment — GAMES! — and what it means to L&D. In case you’ve been living under a rock, new release video games are now more than double the annual revenue of box-office sales for new movies. But fueled by a surging social/digital backlash, old-school Tabletop games are experiencing a new “golden age” — with hobby games experiencing explosive growth as high as 29% year over year and board games as high as 40%!

In this session, they’ll discuss common game design principles and share insights from workplace games that they’ve either designed or participated in throughout their careers. They’ll also talk about a few of their favorite games, how they draw creative inspiration from them, and debate the merits of cooperative vs. competitive games.

A Good Methodology and Framework for Successful Gamification

By An Coppens

An Coppens will bring her extensive experience to this session and help us understand good methodologies to use when creating gamified learning content. You probably already use a good framework for your instructional design work, but you probably don’t have one for creating gamification. An will share her framework and methodology with us and also share her thoughts on collaboration vs competition.

She will cover the following topics:

  • What practice taught me about having a good base structure for gamification
  • How frustration with what I saw in learning related gamification lead to a learning gamification framework
  • Why leaderboards for people’s learning don’t belong in learning content
  • Collaboration or Competition, which works better?

Game Mechanics and Bartle’s Taxonomy of Player Types

By Andrew Hughes

In this session, Andrew is going to discuss the importance of game mechanics in creating a meaningful learning experience. He’ll also include his powerful insights into the integration of challenges into objectives that reflect real world behaviors. And if you’ve never thought about the different types of gamers, Andrew will explain the usefulness of Bartle’s Taxonomy of Player Types. Join us for an insightful session that takes gamification in a whole new direction.

The Value of Games and Gamification in Learning

By Karl Kapp

Dr. Kapp is a professor, author, consultant, and speaker working to help everyone understand the value of games and gamification in learning.

As part of our playlist lineup Dr. Kapp will be discussing the following:

  • Table top games for learning
  • His latest book, Play to learn.
  • Card games: “Zombie Instructional Design Apocalypse” & “Zombie Sales Apocalypse.”
  • You can find out more about Dr. Kapp at http://karlkapp.com

Bonus Curated Content

TLDCast with Special Guest An Coppens

Hosted by Brent Schlenker

An Coppens is a leading expert in gamification for employee and learner engagement, with over 15 years experience in creating behaviour change through creative and innovative solutions.She is an award-winning Speaker, L&D professional, business and executive coach and author.

In her career today she has worked with global brands in media, finance, education and FMCG markets, she has advised 100’s of business owners and inspired 1000’s of individuals to level up their game.

She is an avid blogger on the topic of gamification and has been listed in the top 10 UK digital and technology bloggers in the UK Blog Awards of 2016 and 2015.

TLDCast with Special Guest Craig Sybert

Hosted by Brent Schlenker

Craig is a Training and Development Specialist at Navy Mutual Aid Association. He’s currently bringing in an entire training department from the ground up, so LMS setup, elearning, needs evaluation, performance measurement, etc. Craig is also a Contributing Editor at TLDC, and you’ll often find him regularly attending our daily TLDCast.

TLDCast with Special Guest John Kissinger

Hosted by Brent Schlenker

For over 20 years, John Kissinger has engaged, entertained, and educated learners from all over the world. At last count, he’d personally taught or trained over 50,000 learners from more than 70 countries. But, that’s just his day job! By night, John is a professional voice talent, specializing in eLearning, explainer videos, and corporate narration. And, if that wasn’t enough to keep a guy busy, on the weekends, John is a hobby game designer and co-owner of startup game company, Thaumaturgik Games, with his first title scheduled for release later this year.

TLDCast with Special Guest Andrew Hughes

Hosted by Brent Schlenker

Andrew Hughes, who founded Designing Digitally, Inc. in 2001, has extensive experience in the development of enterprise immersive learning solutions for Government and Fortune 1000 clients. He teaches as a professor at the University of Cincinnati and has been a consultant for the Ohio Board of Regents and the U.S. Department of Education for the Office of Innovation, where he helped to develop ground-breaking learning spaces for the K-12 sector. Andrew was also named 2016 Learning! Champion from eLearning! Magazine, and has won over a dozen Serious Game development awards with his team at Designing Digitally, Inc.

TLDCast with Special Guest Zsolt Olah

Hosted by Sam Rogers

We’re talking Zsolt Olah’s newly published MIGHTY CARDS!

Mighty Cards come with a set of five cards: Knowledge (recall), Knowledge (use), Skill, Motivation, and Environment. Use these cards to facilitate a Cathy Moore’s action mapping-inspired activity with stakeholders to find out what type of issues they’re facing.

  1. Bring stakeholders in a room.
  2. Write the business goal on a flipchart.
  3. Ask them how it will be measured.
  4. Ask them to list all people who can make this happen.
  5. Ask them to brainstorm all the actions and decisions these people should be making in order to achieve the business goal.
  6. After an exhausting list, explore them one by one with the cards:

Ask the stakeholders to pick one card the best describes WHY people are not doing what they’re supposed to be doing.

Helpful Links

Gamification from Wikipedia

What is Gamification? and Why it Matters to L&D Professionals by Karl Kapp

Gamification is…what, exactly? by Training Journal

Five “Gamification” Mistakes in L&D by Zsolt Olah

Gamification and Mobile Learning Create A Winning Formula from Designing Digitally

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