Andrew Hughes – VR and Games vs. Gamification

April 07, 2017

This edition welcomed Andrew Hughes (@andyhughes) to the video box to share his insight on the world of VR and its integration into the elearning community. Andy shared some work product that is putting VR into practical use in our field. There were discussions going on in the chat around the platform to use in creating VR, how it can solve some problems, but should not be a catch-all, and the differences between ‘games’ and ‘gamification.’ Be sure to watch the video to catch all the engaging conversation and chat.

Review the video:

https://www.crowdcast.io/e/040617

www.TLDC.events

Links in the chat:

http://www.designingdigitally.com/

https://unity3d.com/unity

https://www.adlnet.gov/

http://store.steampowered.com/

https://www.facebook.com/pg/The-eLearning-Guild-265302656953/videos/?ref=page_internal

https://twinery.org/

http://snapsynapse.com/COATD17

Home:

https://tldc.us/

https://www.crowdcast.io/tldchat?rfsn=530134.af795

Quote from the Day:

“Bandwidth stacked on bandwidth stacked on bandwidth”

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